;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Vuelo Avanzado,     4,-2,  Rad, Too, 3, 4    ; AFl
Simbologa,         5, 1,  nil, nil, 0, 3    ; Alp
Guerra Anfibia,     3,-2,  Nav, Tac, 3, 0    ; Amp
Astronoma,         4, 1,  Mys, Mat, 1, 3    ; Ast
Teora Atmica,     4,-1,  ToG, Phy, 2, 3    ; Ato
Automvil,          6,-1,  Cmb, Stl, 3, 4    ; Aut
Banca y Ahorro,     4, 1,  Tra, Rep, 1, 1    ; Ban
Arquitectura,       4, 0,  Iro, Cst, 0, 4    ; Bri
Forja del Bronce,   6,-1,  nil, nil, 0, 4    ; Bro
Entierro Cerimonial,5, 0,  nil, nil, 0, 2    ; Cer
Qumica,            5,-1,  Uni, Med, 1, 3    ; Che
Caballera,         4,-2,  Feu, Hor, 1, 0    ; Chi
Legislacin,        4, 1,  Alp, nil, 0, 2    ; CoL
Armas Combinadas,   5,-1,  Mob, AFl, 3, 0    ; CA 
Combustin,         5,-1,  Ref, Exp, 2, 4    ; Cmb
Comunismo,          5, 0,  Phi, Ind, 2, 2    ; Cmn
Ordenadores,        4, 1,  Min, MP,  3, 4    ; Cmp
Leva,               7,-1,  Dem, Met, 2, 0    ; Csc
Construccin,       4, 0,  Mas, Cur, 0, 4    ; Cst
Organizacin Empresarial,4, 0,  Ind, Eco, 2, 1    ; Cor
Dinero,             4, 1,  Bro, nil, 0, 1    ; Cur
Democracia,         5, 1,  Ban, Inv, 2, 2    ; Dem
Economa,           4, 1,  Uni, Ban, 2, 1    ; Eco
Electricidad,       4, 0,  Met, Mag, 2, 4    ; E1 
Electrnica,        4, 1,  E1,  Cor, 3, 4    ; E2 
Ingeniera,         4, 0,  Whe, Cst, 0, 4    ; Eng
Ecologa,           3, 1,  Rec, SFl, 3, 2    ; Env
Espionaje,          2,-1,  Cmn, Dem, 3, 0    ; Esp
Explosivos,         5, 0,  Gun, Che, 2, 4    ; Exp
Feudalismo,         4,-1,  War, Mon, 0, 0    ; Feu
Vuelo,              4,-1,  Cmb, ToG, 2, 4    ; Fli
Fundamentalismo,    3,-2,  MT,  Csc, 2, 2    ; Fun
Fusion Power,       3, 0,  no,  no,  3, 3    ; FP 
Ingeniera Gentica,3, 2,  Med, Cor, 3, 3    ; Gen
Guerra de Guerrillas,4, 1,  Cmn, Tac, 3, 0    ; Gue
Plvora,            8,-2,  Inv, Iro, 1, 0    ; Gun
Ganadera y Doma,   4,-1,  nil, nil, 0, 0    ; Hor
Industrializacin,  6, 0,  RR,  Ban, 2, 1    ; Ind
Invencin,          6, 0,  Eng, Lit, 1, 4    ; Inv
Forja del Hierro,   5,-1,  Bro, War, 0, 4    ; Iro
Sindicatos,         4,-1,  MP,  Gue, 3, 2    ; Lab
Laser,              4, 0,  no,  MP,  3, 3    ; Las
Liderazgo,          5,-1,  Chi, Gun, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Automatizacin,     4,-2,  Stl, Tac, 2, 4    ; Too
Magnetismo,         4,-1,  Phy, Iro, 1, 3    ; Mag
Cartografa,        6,-1,  Alp, nil, 0, 1    ; Map
Albailera,        4, 1,  nil, nil, 0, 4    ; Mas
Produccin en Masa, 5, 0,  Aut, Cor, 3, 4    ; MP 
Matemticas,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicina,           4, 0,  Phi, Tra, 1, 1    ; Med
Metalurgia,         6,-2,  Gun, Uni, 1, 0    ; Met
Miniaturizacin,    4, 1,  Too, E2,  3, 4    ; Min
Guerra Mvil,       8,-1,  Aut, Tac, 3, 0    ; Mob
Monarqua,          5, 1,  Cer, CoL, 0, 2    ; Mon
Monoteismo,         5, 1,  Phi, PT,  1, 2    ; MT 
Misticismo,         4, 0,  Cer, nil, 0, 2    ; Mys
Navegacin,         6,-1,  Sea, Ast, 1, 1    ; Nav
Fisin Nuclear,     6,-2,  Ato, MP,  3, 3    ; NF 
Causa Austriaca,    3, 0,  no,  no,  3, 0    ; NP 
Filosofa,          6, 1,  Mys, Lit, 1, 2    ; Phi
Fsica,             4,-1,  Nav, Lit, 1, 3    ; Phy
Nuevos Materiales,  4, 1,  Ref, SFl, 3, 4    ; Pla
Fontanera,         4, 0,  no,  no,  1, 4    ; Plu
Politeismo,         4, 0,  Cer, Hor, 0, 2    ; PT 
Alfarera,          4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  Fli, E1,  3, 4    ; Rad
Ferrocarril,        6, 0,  SE,  Bri, 2, 1    ; RR 
Reciclage,          2, 1,  MP,  Dem, 3, 2    ; Rec
Refinado,           4, 0,  Che, Cor, 2, 4    ; Ref
Refrigeracin,      3, 1,  E1,  San, 3, 1    ; Rfg
Repblica,          5, 1,  CoL, Lit, 0, 2    ; Rep
Robotica,           5,-2,  Cmp, Mob, 3, 0    ; Rob
Cohetes,            6,-2,  AFl, E2,  3, 0    ; Roc
Sanidad e Higiene,  4, 2,  Med, Eng, 2, 1    ; San
Marinera,          4, 1,  Map, Pot, 0, 1    ; Sea
Vuelo Espacial,     4, 1,  Cmp, Roc, 3, 3    ; SFl
Stealth,            3,-2,  no,  Rob, 3, 0    ; Sth
Motor a Vapor,      4,-1,  Phy, Inv, 2, 3    ; SE 
Forja del Acero,    4,-1,  E1,  Ind, 2, 4    ; Stl
Causa Borbn,       4, 1,  no,  no,  3, 0    ; Sup
Tctica,            6,-1,  Csc, Ldr, 2, 0    ; Tac
Teologa,           3, 2,  MT,  Feu, 1, 2    ; The
Teora Gravitacional,4, 0,  Ast, Uni, 1, 3    ; ToG
Comercio,           4, 2,  Cur, CoL, 0, 1    ; Tra
Enseanza,          5, 1,  Mat, Phi, 1, 3    ; Uni
Cdigo del Guerrero,4,-1,  nil, nil, 0, 0    ; War
Rueda,              4,-1,  Hor, nil, 0, 4    ; Whe
Escritura,          4, 2,  Alp, nil, 0, 3    ; Wri
Tecnologia futura,  1, 0,  AFl, AFl, 3, 3    ; FT 
Extra0,             3, 0,  nil, no,  0, 0    ; U1 
Extra 1,            3, 0,  no,  no,  0, 0    ; U2 
Extra 2,            3, 0,  no,  no,  0, 0    ; U3 
Extra 3,            3, 0,  no,  no,  0, 0    ; X1 
Extra 4,            3, 0,  no,  no,  0, 0    ; X2 
Extra 5,            3, 0,  no,  no,  0, 0    ; X3 
Extra 6,            3, 0,  no,  no,  0, 0    ; X4 
Extra 7,            3, 0,  no,  no,  0, 0    ; X5 
Extra 8,            3, 0,  no,  no,  0, 0    ; X6 
Extra 9,            3, 0,  no,  no,  0, 0    ; X7 

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Palacio,                  10, 0,    no, 
Cuartel,                   4, 1,    nil,
Granero,                   6, 1,    Pot,
Ermita,                    4, 1,    Cer,
Mercado,                   8, 1,    Cur,
Biblioteca,                8, 1,    Wri,
Juzgado,                   8, 1,    CoL,
Muralla,                   8, 0,    Mas,
Acueducto,                 8, 2,    Cst,
Banco,                    12, 3,    Ban,
Catedral,                 12, 3,    MT, 
Universidad,              16, 3,    Uni,
Transporte Pblico,       16, 4,    MP, 
Iglesia,                  10, 4,    Cst,
Factoras,                20, 4,    Ind,
Polgono Industrial,      32, 6,    Rob,
Escudo SDI,               20, 4,    no, 
Centro de Reciclaje,      20, 2,    Rec,
Central Elctrica,        16, 4,    Ref,
Central Hidroelctrica,   24, 4,    E2, 
Central Nuclear,          16, 2,    no, 
Bolsa,                    16, 4,    Eco,
Alcantarillado,           12, 2,    San,
Supermercado,              8, 3,    Rfg,
Autopistas,               20, 5,    Aut,
Centro de Investigacin,  16, 3,    Cmp,
Misiles Antiareos,       10, 2,    Roc,
Fortaleza Costera,         8, 1,    Met,
Central Solar,            32, 4,    Env,
Muelle,                    6, 1,    Sea,
Plataforma Petrolfera,   16, 3,    Min,
Aeropuerto,               16, 3,    Rad,
Comisaras,                6, 2,    Cmn,
Puerto,                    8, 3,    Amp,
Estructura Espacial,       8, 0,    SFl,
Componente Espacial,      16, 0,    Pla,
Mdulo Espacial,          32, 0,    no, 
(Capitalizacin),         60, 0,    no, 
Pirmides,                20, 0,    no, 
Jardines Colgantes,       20, 0,    no, 
Coloso,                   20, 0,    no, 
Faro,                     20, 0,    no, 
Gran Biblioteca,          30, 0,    no, 
Orculo,                  30, 0,    no, 
Gran Muralla,             30, 0,    no, 
Academia Militar de Sun Tzu,30, 0,    no, 
Cruzada del Rey Richard,  30, 0,    no, 
Embajada de Marco Polo,   20, 0,    no, 
Palmeral de Elche,        40, 0,    MT, 
Observatorio de Copernicus,30, 0,    Ast,
Expedicin de Magalhes,  40, 0,    no, 
Cruz de Caravaca,         30, 0,    Med,
Taller de Leonardo,       40, 0,    no, 
Catedral de Murcia,       40, 0,    The,
Taller de Isaac Newton,   40, 0,    ToG,
Empresa de Adam Smith,    40, 0,    Eco,
Viaje de Darwin,          40, 0,    no, 
Estatua de la Libertad,   40, 0,    no, 
Torre Eiffel,             30, 0,    no, 
Voto Femenino,            60, 0,    no, 
Presa de Hoover,          60, 0,    no, 
Proyecto Manhattan,       60, 0,    no, 
Naciones Unidas,          60, 0,    no, 
Programa Apollo,          60, 0,    no, 
Programa SETI,            60, 0,    no, 
Cura del Cancer,          60, 0,    no, 

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pirmides
RR,         ; Jardines Colgantes
Fli,        ; Coloso
Mag,        ; Faro
E1,         ; Gran Biblioteca
The,        ; Orculo
Met,        ; Gran Muralla
Mob,        ; Academia Militar de Sun Tzu
Ind,        ; Cruzada del Rey Richard
Cmn,        ; Embajada de Marco Polo
nil,        ; Palmeral de Elche
nil,        ; Observatorio de Copernicus
nil,        ; Expedicin de Magalhes
nil,        ; Cruz de Caravaca
Aut,        ; Taller de Leonardo
nil,        ; Catedral de Murcia
nil,        ; Taller de Isaac Newton
nil,        ; Empresa de Adam Smith
nil,        ; Viaje de Darwin
nil,        ; Estatua de la Libertad
nil,        ; Torre Eiffel
nil,        ; Voto Femenino
nil,        ; Presa de Hoover
nil,        ; Proyecto Manhattan
nil,        ; Naciones Unidas
nil,        ; Programa Apollo
nil,        ; Programa SETI
nil,        ; Cura del Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Huertano,     no,  0,  3.,0,  1a,2d,  1h,0f,  4,0,  0, nil, 000000000000000
Huertana,     nil, 0,  2.,0,  0a,1d,  1h,0f,  4,0,  0, nil, 000000000000000
Regt Cartagena,no,  0,  3.,0,  5a,4d,  2h,2f, 10,0,  1, NP,  000000000000000
Rgto. Aunis,  no,  0,  3.,0,  5a,4d,  2h,2f,  2,0,  1, no,  000000000000000
Bandidos,     no,  0,  3.,0,  3a,3d,  2h,2f,  3,0,  0, no,  000000000000000
Aband. Ingls,Ind, 0,  3.,0,  5a,5d,  2h,2f,  4,0,  1, no,  000000000000000
Rgto. Royal,  no,  0,  3.,0,  5a,4d,  2h,2f,  2,0,  1, no,  000000000000000
Rgto Portugus,no,  0,  3.,0,  5a,4d,  2h,2f,  5,0,  1, no,  000000000000000
Comerciante,  no,  0,  3.,0,  0a,1d,  1h,1f,  5,0,  7, Sup, 000000000000010
Embajador,    no,  0,  3.,0,  0a,2d,  1h,0f,  6,0,  6, nil, 000000000000010
Rgto. Murcia, no,  0,  3.,0,  5a,4d,  2h,2f, 10,0,  1, Sup, 000000000000000
Bat. Ingls,  no,  0,  3.,0,  5a,4d,  2h,2f,  4,0,  1, no,  000000000000000
La Feronaye's,no,  0,  4.,0, 10a,5d,  2h,2f, 20,0,  0, no,  000000000000000
Lanceros Austr,no,  0,  4.,0,  8a,3d,  2h,1f,  3,0,  0, no,  000000000000001
Roselln Viejo,no,  0,  4.,0, 10a,5d,  2h,2f, 20,0,  0, Sup, 000000000000000
Cap. Ingls,  no,  0,  3.,0,  7a,5d,  2h,2f,  2,0,  0, no,  000000000000000
Caballera Aus,no,  0,  4.,0, 10a,5d,  2h,2f, 20,0,  0, NP,  000000000000000
Bandidos,     no,  0,  4.,0,  4a,3d,  2h,2f, 20,0,  0, no,  000000000000000
Granadero Ing.,no,  0,  3.,0,  5a,4d,  2h,2f,  4,0,  0, no,  000000000000000
Felipe V,     no,  0,  4.,0, 12a,8d,  2h,2f,  4,0,  0, no,  000000000000000
Regt. Nassau, no,  0,  4.,0, 10a,5d,  2h,2f,  5,0,  0, no,  000000000000000
Estandarte,   no,  0,  4.,0, 10a,4d,  2h,2f,  6,0,  0, no,  000000000000000
Sant. Trinidad,no,  2,  2.,0, 15a,11d, 4h,4f,  3,4,  2, no,  000000000000000
Piezas art.,  no,  0,  1.,0, 14a,4d,  3h,3f, 33,0,  0, nil, 000000000000000
Can,        Too, 0,  1.,0,  8a,1d,  2h,1f,  4,0,  0, no,  000000000000000
Artillera,   Rob, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, no,  000000000000000
Obs,         nil, 0,  2.,0, 12a,2d,  3h,2f,  7,0,  1, no,  000000001000000
Cardenal,     no,  0,  2.,1,  3a,2d,  1h,1f, 20,0,  1, no,  000000000000000
Aband Holands,Sth, 0,  3.,2,  5a,5d,  2h,2f, 12,0,  0, no,  000000000000001
Aband. Francs,nil, 0,  3.,0,  5a,5d,  2h,2f, 20,0,  0, no,  000000000000000
Rgto. Monnin, no,  0,  3.,1,  5a,4d,  2h,2f,  8,0,  0, no,  000000000000000
Rgto. Holands,nil, 0,  3.,2,  5a,4d,  2h,2f,  3,0,  1, no,  000000000000001
Victory,      no,  2,  3.,0, 13a,10d, 3h,3f, 30,4,  2, no,  000000000000000
Navio 2P Borb,no,  2,  3.,0, 10a,7d,  2h,2f, 20,2,  2, Sup, 000000000000000
Navio 1P Borb,no,  2,  4.,0,  7a,4d,  2h,2f, 10,2,  4, Sup, 000000000000000
Navio 2P Austr,no,  2,  3.,0, 10a,7d,  2h,2f, 20,2,  2, NP,  000000000000000
Navio 1P. Aust,no,  2,  4.,0,  7a,4d,  2h,2f, 10,2,  2, NP,  000000000000000
Navio 3P borb,no,  2,  3.,0, 12a,9d,  2h,2f, 30,3,  2, Sup, 000000001000000
Velero,       no,  2,  7.,0,  4a,1d,  1h,1f,  7,2,  2, nil, 000000000000000
Inf.Austriaca,nil, 0,  3.,0,  5a,4d,  2h,2f, 10,0,  0, no,  110000000000001
Navio 3P Austr,nil, 2,  3.,0, 12a,9d,  2h,2f, 30,3,  2, NP,  000000001000000
Dama,         nil, 0,  3.,0,  1a,2d,  1h,0f,  6,0,  1, no,  000000000000000
Gral Ingls,  no,  0,  3.,0,  7a,5d,  2h,2f,  2,0,  0, no,  000000010000001
Aband. borbn,no,  0,  3.,0,  5a,5d,  2h,2f, 20,8,  0, no,  000000000000000
Misil Crucero,nil, 1, 12.,1, 18a,0d,  1h,3f,  6,0,  0, no,  001000000000000
Noble,        no,  0,  3.,1,  5a,3d,  2h,2f, 30,0,  0, no,  000000000000000
Bandidos,     no,  0,  3.,0,  4a,3d,  2h,2f, 20,0,  0, no,  000000000000000
Rgto. Almansa,nil, 0,  3.,0,  5a,4d,  2h,2f, 10,0,  1, Sup, 000000000000000
Comerciante,  nil, 0,  3.,0,  0a,1d,  1h,1f,  5,0,  7, NP,  000000000000010
Gral Austriaco,no,  0,  3.,0,  7a,5d,  2h,2f,  5,0,  0, no,  000000000000010
C. Concepcin,no,  0,  0.,0,  0a,14d, 2h,2f,  3,0,  1, no,  000000000000000
Inf. Inglesa, nil, 0,  3.,0,  5a,4d,  2h,2f,  5,0,  0, no,  000000000000000
C. Sta Barbara,no,  0,  0.,0,  0a,14d, 2h,2f,  3,1,  1, no,  000000000000000
Marques Minas,nil, 0,  4.,4, 11a,5d,  2h,2f, 10,0,  0, no,  000000000000000
Duque Berwick,nil, 0,  4.,0, 11a,5d,  2h,2f,  4,0,  0, no,  000000000000000
Arch. Carlos, no,  0,  4.,0, 12a,8d,  2h,2f,  3,0,  0, no,  000000000000000
Lord Galloway,nil, 0,  4.,0, 11a,5d,  2h,2f,  4,0,  0, no,  000000000000000
D. Austriacos,nil, 0,  4.,0, 10a,5d,  2h,2f, 20,0,  0, NP,  000000000000001
Fco. Medinilla,no,  0,  4.,0, 11a,5d,  2h,2f, 20,0,  0, no,  000000000000000
Drag. Almansa,nil, 0,  4.,0, 10a,5d,  2h,2f, 20,0,  0, Sup, 000000000000001
Art. Austriaca,no,  0,  1.,0, 13a,3d,  2h,2f, 30,0,  0, NP,  000000000000000
Art. borbnica,no,  0,  1.,0, 13a,3d,  2h,2f, 30,0,  0, Sup, 000000001000000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desierto,   1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Llanuras,   1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Prados,     1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Bosque,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Montes,     2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Montaas,   3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Cortijo,    1,2,  1,1,0,   no,  1,10, 1,   no,  0, 0,  0,  no,    ; Tun
Llanuras2,  1,2,  1,1,0,   yes, 1, 5, 1,   For, 1,15,  0,  Grs,   ; Gla
Ribazo,     1,2,  1,1,0,   no,  0,15, 6,   For, 0,15,  0,  no,    ; Swa
Llanuras,   1,2,  1,1,0,   no,  0,15, 6,   For, 0,15,  0,  no,    ; Jun
Ocano,     1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Olivo,      1,2,  1,3,0,
Prados,     1,2,  2,1,0,
Faisn,     2,3,  3,2,0,
Carbn,     2,4,  1,2,0,
Oro,        3,6,  0,1,6,
Caza,       1,2,  3,1,0,
Marfil,     2,2,  1,1,4,
Casa,       1,4,  3,3,0,
Gemas,      2,3,  1,0,4,
Pescado,    1,2,  3,0,2,
Petrleo,   1,2,  0,4,0,
Oveja,      1,2,  3,1,0,
Prados,     1,2,  2,1,0,
Expl. forestal,2,3,  1,2,3,
Vino,       2,4,  1,0,4,
Hierro,     3,6,  0,4,0,
Casa Solariega,1,4,  4,4,3,
Petrleo,   2,2,  0,4,0,
Casa huerta,1,4,  3,3,2,
Casa huerta,1,4,  3,3,2,
Pescado,    1,2,  2,2,3,




@GOVERNMENTS
Anarqua,       Sr.,         Sra.
Despotismo,     Archiduque,  Emperadora
Monarqua,      Rey,         Reina
Comunismo,      Camarada,    Camarada
Fundamentalism, Sacerdote,   Sacerdotisa
Repblica,      Cnsul,      Cnsul
Democracia,     Presidente,  Presidenta

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romanos,     Romano,      0,  1,  1,     1, Dictador, Dictadora, 2, Emperador, Emperadora
Hammurabi,    Ishtari,             0, 2, 0, Babilonios,  Babilonio,  -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Alemanes,    Alemn,      1, -1,  1,     4, Arzobispo, Arzobispo, 6, Canciller, Cancillera
Ramss II,    Cleopatra,           1, 4, 0, Egipcios,    Egipcio,     0,  0,  1,     1, Faran, Faraona, 2, Gran Faran, Gran Faraona
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americanos,  Americano,  -1,  0,  1,     4, Reverendo, Reverenda, 5, Portavoz, Portavoz
Alejandro Magno,Hippolyta,           1, 6, 1, Griegos,     Griego,      0,  1, -1,     6, Primer Ministro, Primera Ministra
Mohandas Gandhi,Indira Gandhi,       0, 7, 2, Indios,      Indio,      -1, -1,  0,     2, Maharaha, Maharaha,
Lenin,        Catalina la Grande,  1, 1, 0, Rusos,       Ruso,        1,  0, -1,     2, Czar, Czarina, 4, Patriarca, Matriarca
Shaka,        Shakala,             0, 2, 0, Zuls,       Zul,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 0, Franceses,   Francs,     1,  1,  1,     4, Arzobispo, Arzobispo, 6, Premier, Premier
Monctezuma II,Nazca,               0, 4, 0, Aztecas,     Azteca,      0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 3, Chinos,      Chino,       0,  0,  1,     3, Camarada, Camarada
Henry VIII,   Elizabeth I,         1, 6, 0, Ingleses,    Ingls,      0,  1,  0,     4, Protector, Protectora, 6, Primer Ministro, Primera Ministra
Gengis Khan,  Bortei,              0, 7, 0, Mongoles,    Mongol,      1,  1, -1,
Cunobeln,    Boadicea,            1, 1, 0, Celtas,      Celta,      -1,  1,  0,     4, Druida, Druida
Tokugawa,     Amaterasu,           0, 2, 2, Japoneses,   Japons,     1, -1, -1,     2, Shogun, Shogun, 6, Primer Ministro, Primera Ministra
Canut,        Gunnhilda,           1, 3, 3, Vikingos,    Vikingo,     1,  1,  0,     1, Warlord, Warlord
Jaume I,      Isabel,              1, 4, 3, Espanoles,   Espaol,    -1,  1, -1,     4, Arzobispo, Arzobispo
Xerxes,       Sheherezade,         0, 5, 0, Persas,      Persa,       0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Cartagineses,Cartagins,  0,  0, -1,
Toro Sentado, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Jefe, Jefe, 2, Gran Jefe, Gran Jefe

Saladino,   ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultn, Sultana
Atawalpa,   ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Pieles,
Lana,
Perlas,
Tela,
Sal,
Carbn,
Cobre,
Tinte,
Vino,
Seda,
Plata,
Especias,
Gemas,
Oro,
Petrleo,
Uranio,


@ORDERS
Fortificar,         F
Fortificado,        F
Dormir,             S
Hacer Fortaleza,    F
Hacer Carretera,    R
Hacer Irrigacin,   I
Hacer Mina,         m
Transformar,        O
Limpiar Polucin,   p
Hacer Base Area,   E
Ir a,               G


@DIFFICULTY
Cabecilla
Conde   
Prncipe
Rey 
Emperador
Deidad

@ATTITUDES
Amistoso
Entusiasta  
Cordial
Receptivo
Neutral
Indiferente
Hostil
Enfadado
Iracundo

